Interface ArmoredEntity<E extends Entity<?>>

All Superinterfaces:
Entity<E>, InventoryHoldingEntity<E>, ItemHoldingEntity<E>, LivingEntity<E>, Positionable<SyncExactPosition>
All Known Subinterfaces:
ClassicZombie<E>, ClassicZombieSnapshot, LiveClassicZombie, Zombie<E>, ZombieVillager<E>

public interface ArmoredEntity<E extends Entity<?>> extends ItemHoldingEntity<E>, InventoryHoldingEntity<E>