Interface InventoryHoldingEntity<E extends Entity<?>>

All Superinterfaces:
Entity<E>, LivingEntity<E>, Positionable<SyncExactPosition>
All Known Subinterfaces:
AbstractHuman<E>, ArmoredEntity<E>, ClassicZombie<E>, ClassicZombieSnapshot, Human<E>, HumanSnapshot, LiveClassicZombie, LiveHuman, LivePlayer, Player<E>, PlayerSnapshot, Zombie<E>, ZombieVillager<E>

public interface InventoryHoldingEntity<E extends Entity<?>> extends LivingEntity<E>
  • Method Details