Interface Hierarchy
- org.core.world.position.Positionable<P>
- org.core.entity.Entity<T>
- org.core.entity.living.LivingEntity<E>
- org.core.entity.living.AgeableEntity<E>
- org.core.entity.living.hostile.undead.Zombie<E> (also extends org.core.entity.living.ArmoredEntity<E>, org.core.entity.living.hostile.HostileEntity<E>)
- org.core.entity.living.hostile.undead.ZombieVillager<E>
- org.core.entity.living.hostile.undead.Zombie<E> (also extends org.core.entity.living.ArmoredEntity<E>, org.core.entity.living.hostile.HostileEntity<E>)
- org.core.entity.living.hostile.HostileEntity<E>
- org.core.entity.living.hostile.undead.Zombie<E> (also extends org.core.entity.living.AgeableEntity<E>, org.core.entity.living.ArmoredEntity<E>)
- org.core.entity.living.hostile.undead.ZombieVillager<E>
- org.core.entity.living.hostile.undead.Zombie<E> (also extends org.core.entity.living.AgeableEntity<E>, org.core.entity.living.ArmoredEntity<E>)
- org.core.entity.InventoryHoldingEntity<E>
- org.core.entity.living.ArmoredEntity<E> (also extends org.core.entity.ItemHoldingEntity<E>)
- org.core.entity.living.hostile.undead.Zombie<E> (also extends org.core.entity.living.AgeableEntity<E>, org.core.entity.living.hostile.HostileEntity<E>)
- org.core.entity.living.hostile.undead.ZombieVillager<E>
- org.core.entity.living.hostile.undead.Zombie<E> (also extends org.core.entity.living.AgeableEntity<E>, org.core.entity.living.hostile.HostileEntity<E>)
- org.core.entity.living.ArmoredEntity<E> (also extends org.core.entity.ItemHoldingEntity<E>)
- org.core.entity.ItemHoldingEntity<E>
- org.core.entity.living.ArmoredEntity<E> (also extends org.core.entity.InventoryHoldingEntity<E>)
- org.core.entity.living.hostile.undead.Zombie<E> (also extends org.core.entity.living.AgeableEntity<E>, org.core.entity.living.hostile.HostileEntity<E>)
- org.core.entity.living.hostile.undead.ZombieVillager<E>
- org.core.entity.living.hostile.undead.Zombie<E> (also extends org.core.entity.living.AgeableEntity<E>, org.core.entity.living.hostile.HostileEntity<E>)
- org.core.entity.living.ArmoredEntity<E> (also extends org.core.entity.InventoryHoldingEntity<E>)
- org.core.entity.living.AgeableEntity<E>
- org.core.entity.living.LivingEntity<E>
- org.core.entity.Entity<T>