Interface Human<E extends Entity<?>>

All Superinterfaces:
AbstractHuman<E>, Creature<E>, Entity<E>, EntityProjectileSource, EntitySource, InventoryHoldingEntity<E>, LivingEntity<E>, Positionable<SyncExactPosition>, ProjectileSource, Source, Tamer<E>, TargetableEntity<E>
All Known Subinterfaces:
HumanSnapshot, LiveHuman

public interface Human<E extends Entity<?>> extends AbstractHuman<E>, Creature<E>