Interface AbstractHuman<E extends Entity<?>>

All Superinterfaces:
Entity<E>, EntityProjectileSource, EntitySource, InventoryHoldingEntity<E>, LivingEntity<E>, Positionable<SyncExactPosition>, ProjectileSource, Source, Tamer<E>
All Known Subinterfaces:
Human<E>, HumanSnapshot, LiveHuman, LivePlayer, Player<E>, PlayerSnapshot

public interface AbstractHuman<E extends Entity<?>> extends LivingEntity<E>, InventoryHoldingEntity<E>, Tamer<E>, EntityProjectileSource